2D Submarine physics sim
Project for Programming of Real Time Physics course. Simple 2D submarine simulation based on the Archimedes' principle, created in Unity. No Unity Physics Components were used. There's no real gameplay, simply enjoy a short submarine ride!
Controls (the values are changed gradually, press multiple times/hold for the effect):
Q — blow out water from ballast tanks
Z — flood ballast tanks
F — emergency ballast tanks blow
W — control planes up
S — control planes down
D — engines ahead
A — engines astern
Status | Released |
Platforms | HTML5 |
Release date | Jun 24, 2022 |
Author | Weywocketer |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Physics, submarine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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An interesting premise I should say, are you considering on developing it further? Looks like it could be an actually fun game.
Thanks for your kind words and encouragement! Honestly, I don’t think I’ll touch it anytime soon; maybe some day when I’ll feel I need to work on some simpler side project again. However, marine topics are close to my heart, I’m currently working on a 3D historical sailing simulator. :)